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Known Issues

If there are any known issues in this release of botaniq they'll appear here.

Geometry nodes assets don't work correctly in 3.6.8 to 3.6.X

This is due to a versioning bug in a Blender. The Transfer Attribute from the source data in 3.3.2 node doesn't get replaced by its successor - one of the Sample nodes. You can use other Blender version or replace the Transfer Attribute node manually.

For additional information regarding this issue, see Blender issue tracker

Crash when using Particle Systems on Computers Running macOS and AMD Graphics Card

Some users may encounter crashes when utilizing the particle system features of botaniq. This issue is likely not attributable to botaniq, but rather a known error within Blender. Specifically, certain AMD brand graphics cards integrated into a limited number of Apple computers running macOS—particularly those manufactured between 2013 and 2015—are susceptible to this problem.

For additional information regarding this issue, see Blender issue tracker.

Shaders turn black when joining meshes

botaniq shaders use custom properties, meaning the order of selection is important when joining meshes. Blender will always preserve custom properties on the active object and ignores them on other selected objects. Missing properties may result in broken functionality not just in shaders but also some other botaniq features.

To ensure all features are preserved make sure to select botaniq asset last when joining meshes.

This solution also applies to assets turning black when using Geo-Scatter's export options.

What if I have already joined the meshes?

Use Copy Attributes addon and Copy Selected Custom Properties from similar botaniq asset. Then change any value to update scene.