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Curve Scatter

Curve Scatter is spawned using engon Asset Browser, you can filter by Geometry Nodes filter. Or you can use Blender's Native Asset Browser

Curve Scatter Properties Panel

To modify Curve Scatter, head over polygoniq n-panel or go to the object modifiers Make sure your Curve Scatter object is selected. Below is a quick explanation of each setting available in the panel.

Curve Scatter

Settings

Snap to Object

Defines the surface object where vegetation will be scattered. Vegetation will follow mesh faces.

Viewport Proxy

Optimizes viewport performance by lowering the display resolution of scattered vegetation in the viewport. Doesn’t affect final render.

  • 0 – Original Mesh: Displays the full geometry of each instance
  • 1 – Convex: Replaces objects with a simplified convex hull version for faster viewport rendering.
  • 2 – Wireframe Bounding Box: Displays only bounding boxes as wireframes — fastest option, ideal for dense scenes.

Seed

Randomizes the distribution pattern of vegetation. Change the value to get a different scatter variation.

Width & Spacing & Scale Min / Max

  • Width: width of the curve from the center
  • Spacing: distance between objects along the curve length
  • Scale Min / Max: Controls scale variation of scattered objects.

Conform to Slope & Max Angle Slope

  • Conform to Slope: When enabled, vegetation aligns to the slope of the underlying surface.
  • Max Angle Slope: Limits scattering based on slope. Vegetation won’t be placed on surfaces steeper than this value (e.g. cliffs).

Vegetation Scattered Collections

The generator supports three levels of vegetation, allowing for layered distribution: High, Mid, and Low.

Animating Curve Scatter Assets

When animating Curve Scatter assets, you need to make sure all assets in the scattered collections are editable. Only then you can add animation to the curve scatter asset.

Children Amount

Number of child objects spawned around each main instance. Higher values increase density.

Children Clump

Controls how closely the children are grouped around their parent. Lower values spread them out more; higher values keep them tightly packed.

Random Rotation

Adds variation to the orientation of scattered instances. This helps avoid visible repetition and creates a more organic look.