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Panel Overview

The traffiq panel is located on the right side of the 3D viewport window. It is the main way to access traffiq features and assets. To access the side panel press the N key on your keyboard and select the polygoniq tab.

If you have multiple polygoniq add-ons enabled they will all be shown here

Warning

If you do not see the panel or do not see any panels at all, check that traffiq is enabled in Preferences → Addons.

Warning

Most of the operator buttons only work if you are in Object Mode. Usually you can press Tab to switch between modes.

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Quick Overview

Let's briefly take a look at the various options here. We will go over more details on pages dedicated to some of these features, consider this just a quick overview of what's possible with the traffiq panel.

The panel spawns overlapping dialogs

These features are implemented as Blender operators. In some cases, trigerring them will spawn more dialogs. panel_overview_overlapping_dialogs

Spawn Asset

Depending on settings, this either links a new asset into the scene or spawns it as an editable asset.

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Convert to Editable & Convert to Linked

  • Covert to Editable - converts any traffiq asset to editable, this makes it local and allow user changes.
  • Convert to Linked - converts any editable traffiq assets to linked, saves memory, speeds up renders but disallows user changes.

Converting to linked will revert all changes you have made to the asset

Snap to Ground

Snaps selected assets to the nearest object under them.

panel_overview_snap_to_ground

If there is no surface under the vehicle, nothing will happen

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Find Missing Files

Runs Find Missing Files on any traffiq assets in the scene, uses traffiq installation to find missing files. You can use this to fix paths when sharing blend files across computers where the traffiq install path does not match.

Color settings

Tweak the color of selected assets or set them to random color. More information can be found in the Paint Settings chapter.

Light settings

Set the intensity of lights of selected assets. More information can be found in the Lights chapter.

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Wear Sliders

Set the intensity of dirt, scratches and bumps of selected assets. More information can be found in the Wear Sliders chapter.

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Rigs

Add animations to assets and control the rig properties. More information can be found in the Rigs chapter.

rigs_follow_path

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