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Lights

Warning

Lights are currently supported only in the Cycles render engine. lights_cycles_only

Spawning with Light Support

In order to be able to control the lights, check the Lights Support checkbox when spawning new asset.

lights_support_spawn

Lights are not supported on every asset

Most traffiq assets have support for both headlights and taillights. However there are assets that do not have this functionality, usually it's assets where there are no lights in real life as well, such as rowboat, hot air balloon or traffiq signs.

Linked vs Editable Lights

Lights on linked assets will be parented under car meshes collection. lights_linked_collection Lights on editable assets will be parented under car meshes. lights_editable

Control the Intensity

Once you have spawned an asset that supports lights and selected it, traffiq Light Settings panel will display the lights status of selected assets.

You can select any object that is child of the traffiq asset to enable lights panel

lights_support_asset

Select the desired light intensity and click Set. lights_preview

There are four standard light intensity settings available:

  • off - no light
  • park - soft light for parking
  • low-beam - standard intensity while driving
  • high-beam - long distance lights, that may blind drivers in opposite direction

Control Multiple Assets

You can also select multiple objects and control them together.

If you select multiple assets Light Settings panel will display number of assets for each light intensity. You can set the intensity for all selected assets at the same time using the Set button.

lights_preview_multiple_assets

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