Spawning Assets¶
All assets can be spawned via engon Asset Browser
. It also contains search and advanced
filtering options and the whole window can be customized.
engon Asset Browser¶
Displays filtered assets in square grid view. Asset can be spawned by clicking on asset name.
Keyboard shortcut to open engon Asset Browser
is E
Press the E to toggle browser in the are under the browser. Keyboard shortcut can be changed in engon preference (Preferences -> Add-ons -> Object: engon -> Keymaps -> Toggle Area)
engon Asset Browser display methods
You can open engon Asset Browser
in different ways. You can either open it in a selected zone,
in a separate window or with a forementioned shortcut.
engon asset browser overrides preferences
We use the Blender preferences view and draw the browser interface over it because of
technical reasons. The engon browser layout is dependent on the preferences layout and
expects you to be in the Addons
section. If other section is shown, the asset view will
be duplicated several times, you can fix this by clicking Fix engon Browser Layout
button.
If you open Preferences
area in the same window where engon Asset Browser
is open, the
Preferences
area used by engon
browser. In order to get back preferences, you need to close
the browser.
You can always go back to the preferences view by clicking the red X
button in the browser
or the N-panel
.
Clicking on image preview doesn't spawn asset
To spawn assets, you have to click on the asset name.
Why not built-in Blender Asset Browser
We were extensively looking into this option but built-in Blender Asset Browser
doesn't allow
developers to customize spawning and we would need to remove some of our features. Having custom
asset browser also allows us to have more powerful asset filtering options. If you don't mind
losing those features we natively support Blender Asset Browser
. Read more here.
Drawable assets¶
Draw button with pencil icon is shown for assets tagged with Drawable
tag. Clicking this button
allows you to draw the asset into the scene.
Spawning model into particle system¶
If active object is a particle system and has instance collection, the engon
browser will detect
this and show button with particle system icon, that you can click and the model asset will be added
directly to the active particle system.
Other option is to switch the target collection to particle system for model assets in the Asset Spawn Options menu.
Search Bar¶
Search assets by name, category or even string parameters. Browser will show assets that contain all keywords separated by spaces, commas, dashes or underscores. The browser will automatically sort assets by relevancy based on your search.
Search history
Return back to your previous search in two clicks.
Multiple filters
The category and the seasonal filter are still active next to search filter. If you search for
tree that was already filtered by other filters it won't show up. For example if you search for
maple
in the tropical category there will be no matching assets.
Exact match keywords
Wrap the searched string into quotes "tree"
and only assets containing tree
keyword will be
found - e. g. sTREEt
or TREEs
won't be considered. Note that search also searches through
parameters in addition of the names.
Multiple keywords
Search filters can take multiple words split by a space for more complex queries. You can use
search filter A B C
and all assets containing A
, B
or C
will be displayed.
Category Navigation Buttons¶
Easily navigate through Asset Packs
and categories. When you select an Asset Pack
, categories
specific to the Asset Pack
appear allowing quicker selection.
Asset Type Filters¶
Chooses asset types to be displayed, options are objects
, materials
, particle systems
,
scenes
,worlds
and geometry nodes
.
Advanced Filters¶
Filters based on more advanced properties, each asset type contains different properties. For example browser can display only materials that contain displacement or objects that are higher than 3 meters or specific genus or species, year of manufacture.
Asset Spawn Options¶
This menu allows you to change how the asset is going to be spawned, specify certain options like setting texture resolution for materialiq materials, spawning the asset editable and editing particle system values before spawning the system.
Spawning models into particle systems
You can change the model Collection
in spawning options to Particle System Collection
.
Then any model spawned from engon
will be added to the active particle system.
Don't forget to refresh the particle system by clicking the Refresh Particles
button in the
scatter
panel to see the changes.
Sort Mode¶
Sort assets alphabetically from A to Z or from Z to A with single click.
Preview Scale¶
Set number of assets shown in the browser. By manipulating the scale you control the size and number of previews shown in the browser.
Preferences¶
Customizes
engon Asset Browser
window. Settings can be toggled by clicking on button in the
top-right corner. You can set Search History Count
, change visual style of navigation or Enable
Debug
where you can reload previews in case they don't display correctly.