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Spawning Assets

All assets can be spawned via engon Asset Browser. It also contains search and advanced filtering options and the whole window can be customized.

engon Asset Browser

Displays filtered assets in square grid view. Asset can be spawned by clicking on asset name.

browse assets

Keyboard shortcut to open engon Asset Browser is E

Press the E to toggle browser in the are under the browser. Keyboard shortcut can be changed in engon preference (Preferences -> Add-ons -> Object: engon -> Keymaps -> Toggle Area)

polygoniq browser key binding

engon Asset Browser display methods

You can open engon Asset Browser in different ways. You can either open it in a selected zone, in a separate window or with a forementioned shortcut.

engon asset browser overrides preferences

We use the Blender preferences view and draw the browser interface over it because of technical reasons. The engon browser layout is dependent on the preferences layout and expects you to be in the Addons section. If other section is shown, the asset view will be duplicated several times, you can fix this by clicking Fix engon Browser Layout button.

If you open Preferences area in the same window where engon Asset Browser is open, the Preferences area used by engon browser. In order to get back preferences, you need to close the browser.

You can always go back to the preferences view by clicking the red X button in the browser or the N-panel.

Clicking on image preview doesn't spawn asset

To spawn assets, you have to click on the asset name.

Why not built-in Blender Asset Browser

We were extensively looking into this option but built-in Blender Asset Browser doesn't allow developers to customize spawning and we would need to remove some of our features. Having custom asset browser also allows us to have more powerful asset filtering options. If you don't mind losing those features we natively support Blender Asset Browser. Read more here.

Drawable assets

Draw button with pencil icon is shown for assets tagged with Drawable tag. Clicking this button allows you to draw the asset into the scene.

Spawning model into particle system

If active object is a particle system and has instance collection, the engon browser will detect this and show button with particle system icon, that you can click and the model asset will be added directly to the active particle system.

Other option is to switch the target collection to particle system for model assets in the Asset Spawn Options menu.

Search assets by name, category or even string parameters. Browser will show assets that contain all keywords separated by spaces, commas, dashes or underscores. The browser will automatically sort assets by relevancy based on your search.

Search history

Return back to your previous search in two clicks.

Multiple filters

The category and the seasonal filter are still active next to search filter. If you search for tree that was already filtered by other filters it won't show up. For example if you search for maple in the tropical category there will be no matching assets.

Exact match keywords

Wrap the searched string into quotes "tree" and only assets containing tree keyword will be found - e. g. sTREEt or TREEs won't be considered. Note that search also searches through parameters in addition of the names.

Multiple keywords

Search filters can take multiple words split by a space for more complex queries. You can use search filter A B C and all assets containing A, B or C will be displayed.

Category Navigation Buttons

Easily navigate through Asset Packs and categories. When you select an Asset Pack, categories specific to the Asset Pack appear allowing quicker selection.

Asset Type Filters

Chooses asset types to be displayed, options are objects, materials, particle systems, scenes,worlds and geometry nodes.

Advanced Filters

Filters based on more advanced properties, each asset type contains different properties. For example browser can display only materials that contain displacement or objects that are higher than 3 meters or specific genus or species, year of manufacture.

Asset Spawn Options

This menu allows you to change how the asset is going to be spawned, specify certain options like setting texture resolution for materialiq materials, spawning the asset editable and editing particle system values before spawning the system.

asset spawn options

Spawning models into particle systems

You can change the model Collection in spawning options to Particle System Collection. Then any model spawned from engon will be added to the active particle system.

particle system target collection spawn option

Don't forget to refresh the particle system by clicking the Refresh Particles button in the scatter panel to see the changes.

refresh particles button in scatter

Sort Mode

Sort assets alphabetically from A to Z or from Z to A with single click. asset spawn options

Preview Scale

Set number of assets shown in the browser. By manipulating the scale you control the size and number of previews shown in the browser.

Preferences

engon browser settings Customizes engon Asset Browser window. Settings can be toggled by clicking on button in the top-right corner. You can set Search History Count, change visual style of navigation or Enable Debug where you can reload previews in case they don't display correctly.