HDRI Domes¶
Spawning¶
Click on the arrow next to world name to see additional spawn options and use
Spawn HDRI as Dome
HDRI Panel¶
Strength¶
Strength of the world light.
Background Color & Use Background Color¶
Switch between showing the world and uniform color in the background.
Hue, Saturation, Value, Factor¶
Modifiy the color values of the hdri. Factor will set the strength of the overall effect.
Normal Strength¶
How strong the normal map is.
Alpha¶
If set to 0, top of the dome will be transparent and only ground will be visible.
Ground Roughness¶
Controls how glossy or matte the ground looks.
Ground Boost¶
Make the ground brighter or darker to compensate for the strong/weak light.
Resolution¶
Polygonal resolution of the dome mesh.
Fillet¶
Shape of the dome, interpolates between semi dome and sphere.
Scale¶
Size of dome in meters.
Horizont Offset¶
Moves the center point of the UVs on Y axis.
Ground Midpoint¶
Offsets the values near Y=0.25 in the UV map.
Displacement Strength¶
Controls how pronounced the ground's height variation is, adding more depth to terrain features like bumps and hills.
Displacement Midpoint¶
Offset where on Z axis does the displacement 0 value is.
Ground Subdiv¶
Subdivide just the ground part of the dome mesh.
Smooth Center Iterations¶
Blur the displacement near the center of dome.
Smooth Center Radius¶
How big the radius of smoothing is, value is normalized for the dome, meaning 0 = no smoothing, 1 = smooth entire radius of the dome.