Welcome!¶
Thank you for choosing aquatiq! Our entire team hopes you will have a great
experience using this asset pack. We are looking forward to seeing the results of your creativity, so
don't forget to tag #polygoniq on social media.
Getting Help
Feel free to reach us and our community via our Discord server. We also offer support using the Superhive inbox or via email but Discord is the preferred and fastest way to receive support.
Check out the Support page for more details.
aquatiq is best enjoyed with engon
¶
To access all aquatiq features, you will need to install it into the engon addon.
You can get engon for free from our Superhive,
Gumroad or GitHub.
Here you can find shortcuts to engon documentation related to aquatiq.
Feature Highlights¶
High Baseline Quality¶
One of the main advantages is the consistent quality of assets. They are interchangeable, their materials are consistent and they can be freely mixed in one scene without anything looking out of place.
Optimized water effects that run fast in the viewport¶
aquatiq water effects are super optimized by using game development tricks inside Blender. This is why the single effects can run real-time in the viewport, after caching the animation, and will not lag your scene.
Stable, LTS Blender versions supported¶
We know you want to use polygoniq products for production work and need stable Blender versions to
do that. We strive to support the latest and greatest as well as older Long Term Support versions
of Blender.
Updates¶
Gumroad¶
You get free additional assets and new features each time we update aquatiq.
Superhive¶
polygoniq products purchased on Superhive come with a 12-month Support Period. During this time you receive all updates and support for the product you purchased. When your Support Period ends, you keep everything you have — your license is permanent and is never revoked. If a new update is released after your Support Period expires, you can renew at a discounted price to regain access to updates for another 12 months. Renewal is always optional.