Sync Texture Nodes¶
materialiq
uses triplanar mapping. Because of Blender limitation every material needs to have
3 distinct image nodes with the same texture for each texture type; diffuse, normal, height.
When you want to change texture or other image node properties, most of the times you want to
change all 3 of them. We have implemented Sync Texture Nodes
operator for this.
The Sync Texture Nodes
Operator is used to synchronize texture properties from materialiq
panel into a node tree of actively selected material.
Have a look at this example.
When the Sync Texture Nodes
operator isn't used after altering default values in texture properties
these changes will occur only on the X-dimension image texture node in the node tree.
Sync Texture Nodes
operator currently does not support synchronization of sequence properties and
colorspace
. You have to manually change them in the mq_Textures
Node Group in the node tree.