Puddle Generator¶
Puddle Generator
enables you to add and edit properties of puddles with a single click.
You can change the size, scale, animation speed and more.
Can't add puddles to object
The mesh you are adding the puddles on has to have a material assigned to it. Otherwise you
can't use Add Puddles
, as it is a shader node.
Edit Puddle generator in Shader Editor
The Puddle Generator
is a shader node. When you select Add Puddle
, a node group is added
to the materials of the mesh you selected. This means you can edit the Puddle Generator
and
make the same changes that are accessible from the aquatiq Panel
from the Shader Editor
.
Puddles not appearing
Make sure you are in viewport shading mode and that the Puddle Factor
and Angle Threshold
are set correctly.
Quick overview¶
Let's take a look at the options that appear after you select Add Puddles
in the
sub-panel.
Puddle Factor
Modifies the height of the puddle on the material.Puddle Scale
modifies the scale of the puddles.Animation Speed
changes the speed of the animation on the surface.Noise Strength
changes the strength of the noise texture, changing the appearance of the puddle surface.Angle Threshold
changes the angle limit (in degrees) from which the puddle is displayed.
Add puddles to materialiq materials
Puddles are compatible with materialiq materials. Simply select a mesh with materialiq
material and select Add Puddles
from the panel and the effect will apply promptly.
Displacement will have an effect on the puddles enabling you to tweak the height of the puddle
with Puddle Factor
.
Make use of Paint Alpha mask
Do you want to specify where the puddles appear on the mesh? You can do that using Paint Alpha
Mask
. Read more about Paint Alpha Mask
here.
Puddle Factor¶
Puddle Factor
lets you modify the area the water surface occupies on the mesh. If the material has
displacement the puddle factor controls the height of the puddle on the material.
Displacement not affecting Puddle Factor
You have to have displacement input plugged directly into Material Output Node
, either
mq_displacement Node Group
or Displacement Node
and then select Add Puddles
. Otherwise
the displacement won't affect the Puddle Factor
. If you use materialiq
make sure you use
Add Displacement
feature before Add Puddles
.
Puddle Scale¶
Puddle Scale
changes the scale of the individual puddles on the mesh. Default scale is 10
, When
you lover the scale, the individual puddles will be larger and vice versa.
Animation Speed¶
Animation Speed
changes the speed of the animation of the water surface.
Faster animation speed works well with Rain Generator for more realistic rain
Noise Strength¶
Noise Strength
changes the strength of the noise texture which is used to change the appearance
of the water surface.
Noise Strength affects the animations
When the Noise Strength
is set to 0
, the animations will not move the water surface as the
noise texture is disabled.
Angle Threshold¶
Angle Threshold
modifies the maximum angle the puddles are allowed to appear. This slider allows
you to have the puddles on higher angle than the default value of 45 degrees.