Panel Overview¶
The aquatiq is located on the right side of the 3D viewport window.
It is the main way to access aquatiq features and assets.
To access the side panel press the N key on your keyboard and select the polygoniq
tab.
Multiple addons by polygoniq
If you have multiple polygoniq add-ons enabled they will all be shown here.
Can't see the panel
If you do not see the panel or do not see any panels at all, check that aquatiq is enabled in
Preferences → Addons and you are in Object Mode
. Usually you can press Tab to switch
between modes.
Quick Overview¶
Let's briefly take a look at the various options here. We will go over more details on pages
dedicated to some of these features, consider this just a quick overview of what's possible
with the aquatiq panel
.
The panel spawns overlapping dialogs
These features are implemented as Blender operators
. In some cases, triggering them will
spawn more dialogs.
Spawn Asset¶
Depending on settings, this either links a new asset into the scene or spawns it as an editable asset. Check out Spawning Assets to learn more.
Spawn material¶
Spawns a water material in the selected object.
Volume of materials
aquatiq water materials need objects with volume to work correctly. When spawning on a object without a volume you will get a warning.
Paint Alpha Mask¶
Switches you to vertex paint mode and enables you to paint vertex colors of the aq_mask
mask.
This feature is explained at length in Painting Mask.
Editable assets
Assets need to be converted into Editable for this feature to be enabled. When converting the assets back to Linked, the custom vertex colors will be deleted.
Convert to Editable & Convert to Linked¶
- Covert to Editable - converts any aquatiq asset to editable, this makes it local and allow user changes
- Convert to Linked - converts any editable aquatiq assets to linked, saves memory, speeds up renders but disallows user changes
Find Missing Files¶
Runs Find Missing Files
on any aquatiq assets in the scene, uses aquatiq installation to find
missing files. You can use this to fix paths when sharing blend files across computers where the
aquatiq install path does not match.
Remove Duplicate Data¶
Goes through datablocks, detects aquatiq specific ones and deduplicates them if possible.
Open Scene¶
Opens the aquatiq
showcase scene. Great for getting to know the aq_Water_Ocean
and
aq_Water_Shoreline
materials. See the Shaders documentation to
learn more about the water shaders from the scene.
Spawn Material¶
Spawns a water material in the selected object. Check out Spawning Assets to learn more.