Import To Another Software¶
Formats and their Use Cases¶
This format is widely supported and can be imported into many 3D modeling
and animation
software packages. It stores geometry
, vertex normals
, texture coordinates
, and
material definitions
,
supports only one UV map, and doesn't support vertex groups
, instancing
,animation
or
other advanced features.
This is a proprietary format developed by Autodesk that is commonly used for exchanging data
between 3D applications
. It supports a wide range of features, including geometry
,
materials
, textures
, animation
, and more.
This is an open standard format
that is used for the efficient exchange of animated 3D data
between software. Supports a wide range of features and is supported by many 3D animation
and VFX software packages. It stores animated geometry
, materials
, and other scene data
in a compressed format, making it useful for exchanging large data.
This is an open standard format
that is supported by many 3D modeling and animation
software packages. It is similar to FBX in that it supports a wide range of
features, including geometry
, materials
, textures
, and animation
.
This is a standard file format for 3D printing
. It stores triangle mesh data in a simple,
ASCII or binary format. Does not support materials or textures.
This is a simple format for storing 3D mesh data
. It stores vertex positions
,
vertex normals
, and optional color
, and texture coordinates
. It is mainly used
for 3D scanning and does not support animation.
When choosing an export format
, it is important to consider the intended use of the model and the
compatibility of the format with the software you choose will be using to import it. Some formats
may be better suited for certain tasks, such as 3D printing
or animation
, while others may be
more suitable for exchanging data
between applications.
Limitation
These limitations include the limited export of materials and textures which
are tied to the specific render engine
they were created for.
How to set up the export¶
-
To ensure that your
exports
from Blender are set up correctly, ungroup the shader node groups, as textures may be stored there and will only be preserved if they are on the top material level. For export intoUnreal
orUnity
, scale the asset 100x. -
Next, open the
File menu
and select theExport
option. This will bring up theexport dialog
. -
In the
export dialog
, choose thefile format
that you want to use for yourexport
. There are many different options to choose from, including the formats above. -
Once you have selected the
file format
, you will need to specify the location where you want the exported file to be saved. Use theExport To
field to browse for the desired location on your computer. -
In the
export dialog
, you will also see a number ofoptions
that allow you to customize the export process. Theseoptions
will vary depending on the file format you have chosen but may include settings formaterials
,textures
, andother elements
of your model. Adjust thesesettings
as needed to ensure that your model is exported correctly. -
Select
Export
button to begin the export process. Depending on the size of your model and the complexity of itsmaterials
andtextures
, this process may take a few seconds or minutes depending on complexity and chosen format. -
Once the export progcess is finished, you should have a
3D model file
that you can use inother software
.
How to import to another software in fbx¶
- In the
Content Browser
, right-click and select theImport
option. This will bring up theImport dialog
. - In the
Import dialog
, browse to the location where you saved the exportedFBX file
and select it. You will see a number of options that allow you to customize the import process. These options will vary depending on the type of model you are importing Adjust these settings as needed to ensure that your model is imported correctly. - Click the
Import
button to begin theimport process
. It might take a few seconds - Once the import process is finished, your model should be fully functional in Unreal Engine and ready for use in your project.
Unreal only supports triangles and quads
Unreal Engine may show you: Unable to import mesh due to a face consisting of 6 vertices,
expecting triangles (3) or quads (4).
That happens when you attempt to import geometry which contains single edges or vertices.
N-gons are triangulated automatically.
One possible solution is to select the asset, go to edit mode, duplicate
a single vertex, use Shift+G (Select Similar), choose
"amount of collecting edges" and press Del.
- In the
Content Browser
, right-click and select theImport New Asset
option. - In the
Inspector
, you will see a number of options that allow you to customize the asset. - Your model should be fully functional in
Unity
.